−8: Target opponent's life total becomes the number of cards in that player's graveyard. Target player exiles a permanent they control of that type. If at least one creature card is exiled this way, create a 1/1 white Spirit creature token with flying. +1: Exile up to two target cards from a graveyard. While it helps the card have the ability to protect itself better, I do feel this new minus ability was less engrained into the larger design. The minus ability shifted from creating a win condition, to giving Davriel better answers for creature threats. The discard ability was reduced from +2 to +1 to better balance with the minus ability. The next version cleaned up the static ability, explaining where the discarded cards go. Whenever a player discards a nonland card, you may cast it from its owner's graveyard and spend mana as though it were mana of any color to cast that spell. The Demons came with an attacking limitation so they could tie into the discard theme of the rest of the card.
BOB THE ROBBER 2 GO PLUS
His plus ability was a discard to tie into the static ability, and his minus ability allowed you to make 3/3 flying Demons. We gave Davriel a static ability that rewarded making the opponent discard and allowed you to cast your opponent's cards. Like we had in War of the Spark, Davriel's card was built around discard.
![bob the robber 2 go bob the robber 2 go](https://i.ytimg.com/vi/ZUAoGHt7gCM/maxresdefault.jpg)
He lives on Innistrad, in Kessig, so he felt like a good inclusion in an Innistrad set. Yes, the original plans for this set had Davriel Cane, a planeswalker introduced in the Brandon Sanderson story "Children of the Nameless," as one of the three planeswalker cards.ĭavriel first appeared in the game on an uncommon planeswalker card in War of the Spark. 3: Create a 3/3 black Demon creature token with flying and "CARDNAME can't attack unless defending player has no cards in hand." Whenever a player discards a spell, you may cast that spell and spend mana as though it were any color to cast that spell. This planeswalker slot was originally filled by a different character: Interestingly though, when we first started working on the set, she wasn't in it. It seemed only appropriate therefore to have her visit Innistrad for the first time. She's off hiding out on Strixhaven, and she'd been in both previous Innistrad visits, so we gave her a pass.īut what about Spirits? As with Zombies, while we don't have a planeswalker that's a Spirit, we do have one associated with them: Kaya, our ghost assassin (that is, she kills ghosts, not that she is one). While we don't have a Zombie planeswalker, we do have one closely associated with Zombies, our necromancer with a spark, Liliana. (Arlinn is in Innistrad: Midnight Hunt, and Sorin is in Innistrad: Crimson Vow, more on his design below). Magic has a Werewolf planeswalker and a Vampire planeswalker, so clearly, they both had to show up. Innistrad is known for its four main monster types: Spirits, Vampires, Werewolves, and Zombies.